The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

Mondays

216 Episodes

  1. Far Cry 6 Audio Director, Eduardo Vaisman

    Published: 01/11/2021
  2. 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction

    Published: 29/10/2021
  3. 24th D.I.C.E. Awards Roundtable: Racing Game of the Year

    Published: 28/10/2021
  4. Psychonauts 2 Composer, Peter McConnell

    Published: 18/10/2021
  5. Twelve Minutes with Luis Antonio

    Published: 04/10/2021
  6. 24th D.I.C.E. Awards Roundtable: Outstanding Achievement for an Independent Game

    Published: 03/10/2021
  7. 24th D.I.C.E. Awards Roundtable: Online Game of the Year

    Published: 02/10/2021
  8. 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Character

    Published: 01/10/2021
  9. Adam Volker and Bohdon Sayre of Flight School Studio

    Published: 27/09/2021
  10. 24th D.I.C.E. Awards Roundtable: Sports Game of the Year

    Published: 26/09/2021
  11. 24th D.I.C.E. Awards Roundtable: Immersive Reality Game of the Year

    Published: 25/09/2021
  12. 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Animation

    Published: 24/09/2021
  13. Peanut Button's Asaf and Eyal Geva

    Published: 20/09/2021
  14. 24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement

    Published: 19/09/2021
  15. 24th D.I.C.E. Awards Roundtable: Family Game of the Year

    Published: 18/09/2021
  16. 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design

    Published: 17/09/2021
  17. The Ascent with Neon Giant's Arcade Berg & Tor Frick

    Published: 13/09/2021
  18. 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Original Music Composition

    Published: 12/09/2021
  19. 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Art Direction

    Published: 11/09/2021
  20. 24th D.I.C.E. Awards Roundtable: Outstanding Technical Achievement

    Published: 10/09/2021

7 / 11

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

Visit the podcast's native language site