Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer

The AIAS Game Maker's Notebook - A podcast by Academy of Interactive Arts & Sciences - Mondays

Trent Kusters chats with Josh Sawyer, the Game Director behind Obsidian Entertainment's Pentiment. Together they discuss his long career in game development from his start at legendary studio Black Isle to his current work on projects like Fallout: New Vegas and the Pillars of Eternity series; how he successfully pitched a narrative-focused 16th-century murder mystery; how a small team created an experience full of historical detail and references; and how to have fun with fonts. Watch this episode on our Youtube channel.

Visit the podcast's native language site