The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

Mondays

216 Episodes

  1. From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

    Published: 26/06/2023
  2. Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

    Published: 19/06/2023
  3. Diablo IV Game Director Joe Shely

    Published: 12/06/2023
  4. Creating the "Gamiest Game" in Neon White with Ben Esposito

    Published: 05/06/2023
  5. From Blizzard to Vox Machina with Composer Neal Acree

    Published: 29/05/2023
  6. Procedural Music Composition with Composer Chance Thomas

    Published: 22/05/2023
  7. Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

    Published: 08/05/2023
  8. The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

    Published: 24/04/2023
  9. Real World Inspirations in Tchia with Awaceb's Phil Crifo

    Published: 17/04/2023
  10. The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

    Published: 03/04/2023
  11. The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

    Published: 27/03/2023
  12. Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

    Published: 20/03/2023
  13. Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

    Published: 13/03/2023
  14. Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

    Published: 06/03/2023
  15. Directing God of War Ragnarök with Eric Williams of Santa Monica Studio

    Published: 20/02/2023
  16. Opus and Taiwanese Game Development with Sigono's Scott Chen

    Published: 06/02/2023
  17. IMMORTALITY Composer Nainita Desai

    Published: 30/01/2023
  18. A NieR Retrospective with YOKO TARO, Yosuke Saito, and Keiichi Okabe

    Published: 23/01/2023
  19. From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode

    Published: 16/01/2023
  20. "Development Under Siege" with tinyBuild's Alex Nichiporchik

    Published: 19/12/2022

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

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