The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

Mondays

216 Episodes

  1. Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2

    Published: 04/12/2023
  2. Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa

    Published: 27/11/2023
  3. From Darksiders to Remnant II with David Adams & Ben Gabbard

    Published: 20/11/2023
  4. Super Evil Megacorp's Kristian Segerstrale

    Published: 13/11/2023
  5. Double Fine's Kevin Johnson Shares His Game Dev Journey

    Published: 06/11/2023
  6. Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games

    Published: 30/10/2023
  7. Naughty Dog's Arne Meyer Talks Community and Game Dev Culture

    Published: 23/10/2023
  8. Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson

    Published: 17/10/2023
  9. Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine

    Published: 09/10/2023
  10. Starfield with Bethesda's Todd Howard

    Published: 25/09/2023
  11. Exploring Humanity with Enhance's Mark MacDonald

    Published: 18/09/2023
  12. Creating Complex Conversation Systems in Oxenfree II: Lost Signals

    Published: 11/09/2023
  13. Making Dave the Diver Endearing with Jaeho Hwang and Nolan King

    Published: 04/09/2023
  14. Final Fantasy XVI Actor Ben Starr

    Published: 28/08/2023
  15. BattleBit Remastered with Max "Larry" Fink

    Published: 21/08/2023
  16. Actor Laura Bailey Talks About Her Career and Stray Gods

    Published: 14/08/2023
  17. Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith

    Published: 31/07/2023
  18. Re-release: Marvel’s Spider-Man Creative Director, Bryan Intihar

    Published: 24/07/2023
  19. Creating More Star Wars Music than John Williams with Composer Gordy Haab

    Published: 17/07/2023
  20. Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

    Published: 03/07/2023

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

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