389 Episodes

  1. Episode 347: Reading Contract Boilerplate

    Published: 15/04/2023
  2. Episode 346: RPGs Without Obvious Combat Mechanics

    Published: 01/04/2023
  3. Episode 345: Making Trash Games for Love

    Published: 04/03/2023
  4. Episode 344: International Co-Publishing Agreements

    Published: 18/02/2023
  5. Episode 343: Printing and Shipping Where You Are

    Published: 05/02/2023
  6. Episode 342: Details for the Devil

    Published: 18/01/2023
  7. Episode 341: Questions as Mechanics

    Published: 04/12/2022
  8. Episode 340: The Data is in, now what?

    Published: 18/11/2022
  9. Episode 339: Designing Rewarding Game Experiences

    Published: 22/10/2022
  10. Episode 338: Keepsake Games

    Published: 10/10/2022
  11. Episode 337: The Aether and Beyond

    Published: 24/09/2022
  12. Episode 336: Selling Globally in an Evechanging World

    Published: 12/09/2022
  13. Episode 335: Distribution in 2021

    Published: 27/08/2022
  14. Episode 334: Gaming as Experiential Learning

    Published: 13/08/2022
  15. Episode 333: Creatively Limited

    Published: 06/08/2022
  16. Episode 332: Language Matters: Clear vs. Flavourful Terminology

    Published: 25/06/2022
  17. Episode 331: Designing and Publishing with ADHD

    Published: 12/06/2022
  18. Episode 330: Design and Composition 101

    Published: 21/05/2022
  19. Episode 329: Writing One-Page Games

    Published: 14/05/2022
  20. Episode 328: Basic Copyright for Writers and Designers

    Published: 07/05/2022

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The best recorded panels and seminars about analog game design and publishing

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