RPG Design Panelcast
A podcast by Jason Pitre
389 Episodes
-
Episode 347: Reading Contract Boilerplate
Published: 15/04/2023 -
Episode 346: RPGs Without Obvious Combat Mechanics
Published: 01/04/2023 -
Episode 345: Making Trash Games for Love
Published: 04/03/2023 -
Episode 344: International Co-Publishing Agreements
Published: 18/02/2023 -
Episode 343: Printing and Shipping Where You Are
Published: 05/02/2023 -
Episode 342: Details for the Devil
Published: 18/01/2023 -
Episode 341: Questions as Mechanics
Published: 04/12/2022 -
Episode 340: The Data is in, now what?
Published: 18/11/2022 -
Episode 339: Designing Rewarding Game Experiences
Published: 22/10/2022 -
Episode 338: Keepsake Games
Published: 10/10/2022 -
Episode 337: The Aether and Beyond
Published: 24/09/2022 -
Episode 336: Selling Globally in an Evechanging World
Published: 12/09/2022 -
Episode 335: Distribution in 2021
Published: 27/08/2022 -
Episode 334: Gaming as Experiential Learning
Published: 13/08/2022 -
Episode 333: Creatively Limited
Published: 06/08/2022 -
Episode 332: Language Matters: Clear vs. Flavourful Terminology
Published: 25/06/2022 -
Episode 331: Designing and Publishing with ADHD
Published: 12/06/2022 -
Episode 330: Design and Composition 101
Published: 21/05/2022 -
Episode 329: Writing One-Page Games
Published: 14/05/2022 -
Episode 328: Basic Copyright for Writers and Designers
Published: 07/05/2022
The best recorded panels and seminars about analog game design and publishing
