RPG Design Panelcast
A podcast by Jason Pitre
382 Episodes
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Episode 360: How to Run a Great Playtest
Published: 23/12/2023 -
Episode 359: How to be a Great Playtester
Published: 16/12/2023 -
Episode 358: Ethical AI Usage?
Published: 20/11/2023 -
Episode 357: Spinning Relationship Webs
Published: 11/11/2023 -
Episode 356: Challenges and Triumphs of Community-Based Game Publishing
Published: 09/11/2023 -
Episode 355: Math Essentials for Designers
Published: 09/09/2023 -
Episode 354: Spirituality Check: Spiritual Growth, Exploration and Healing Through RPGs
Published: 27/08/2023 -
Episode 353: Bad Design Habits We Love
Published: 12/08/2023 -
Episode 352: Problematic and Taboo Topics
Published: 29/07/2023 -
Episode 351: Secrets and Powers Larps
Published: 15/07/2023 -
Episode 350: Shipping is on FIRE
Published: 01/07/2023 -
Episode 349: The Many Meanings of Diceless
Published: 17/06/2023 -
Episode 348: Pass-Fail vs Open-Ended Play
Published: 30/04/2023 -
Episode 347: Reading Contract Boilerplate
Published: 15/04/2023 -
Episode 346: RPGs Without Obvious Combat Mechanics
Published: 01/04/2023 -
Episode 345: Making Trash Games for Love
Published: 04/03/2023 -
Episode 344: International Co-Publishing Agreements
Published: 18/02/2023 -
Episode 343: Printing and Shipping Where You Are
Published: 05/02/2023 -
Episode 342: Details for the Devil
Published: 18/01/2023 -
Episode 341: Questions as Mechanics
Published: 04/12/2022
The best recorded panels and seminars about analog game design and publishing