RPG Design Panelcast
A podcast by Jason Pitre
382 Episodes
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Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner
Published: 11/07/2015 -
Episode 60 – Accessibility and Disability
Published: 04/07/2015 -
Episode 59 – Style Guides are your Friend
Published: 27/06/2015 -
Episode 58 – Moving Beyond Tokenism
Published: 20/06/2015 -
Episode 57 – So You’re Making Your First Game
Published: 12/06/2015 -
Episode 56 – What Editors Do
Published: 30/05/2015 -
Episode 55 – How to Succeed at Conventions
Published: 22/05/2015 -
Episode 54 – Playtest Feedback
Published: 12/05/2015 -
Episode 53 – Cartography of Fictional Worlds
Published: 04/05/2015 -
Episode 52 – Collaborating with Friends
Published: 15/04/2015 -
Episode 51 – RPG Podcasting and Design
Published: 30/03/2015 -
Episode 50 – Computer Hacking in Games
Published: 21/03/2015 -
Episode 49 – Gmless RPGs and other Variations
Published: 07/03/2015 -
Episode 48 – The Writer’s Workshop
Published: 28/02/2015 -
Episode 47 – Playtesting Brutally
Published: 14/02/2015 -
Episode 46 – Least System Necessary
Published: 07/02/2015 -
Episode 45 – Icons and Anchors
Published: 31/01/2015 -
Episode 44 – Succeeding at Conventions and Trade Shows
Published: 24/01/2015 -
Episode 43 – Book Design First Principles
Published: 17/01/2015 -
Episode 42 – Adventure Design as Technology
Published: 10/01/2015
The best recorded panels and seminars about analog game design and publishing