Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
96 Episodes
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Retreat Forward
Published: 04/10/2018 -
Making Things in Hard Times
Published: 17/08/2018 -
Social Dynamics at the Table
Published: 13/07/2018 -
You Can Kill a King, but You Can't Make a Marinara
Published: 18/06/2018 -
Romancing the Wall
Published: 18/05/2018 -
The Worst Ideas We've Had so Far
Published: 23/04/2018 -
Deadline Motivated
Published: 23/03/2018 -
Mosslickers
Published: 04/03/2018 -
The Symbol Reader
Published: 16/02/2018 -
Collaboration
Published: 25/01/2018 -
The First Playtest
Published: 28/12/2017 -
Preparing the Playtest
Published: 16/12/2017 -
Plumb Bobs
Published: 29/11/2017 -
Worldbuilding
Published: 14/11/2017 -
Metaplot
Published: 31/10/2017 -
Welcome To Questlandia!
Published: 17/10/2017
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
