Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
96 Episodes
-
We're Writing a Novel
Published: 28/03/2023 -
Packed With Care (Part 2)
Published: 16/02/2023 -
Packed With Care (Part 1)
Published: 13/01/2023 -
Actually selling our games
Published: 23/12/2022 -
What to do when you're sick of your game
Published: 10/11/2022 -
FLETs (Fiddly Little End Things)
Published: 05/10/2022 -
Dispatch from an on-time timeline
Published: 09/09/2022 -
Imperfect Inspiration
Published: 21/07/2022 -
Bad lo-fi game ideas to study or relax to
Published: 28/05/2022 -
Underdressed and over-diced
Published: 16/03/2022 -
Kudos Conundrum
Published: 24/01/2022 -
Rekindling the Flame
Published: 27/12/2021 -
A Cat in the Lap and Other Good Things
Published: 02/12/2021 -
Numbers Hide Everything
Published: 08/11/2021 -
The Episode Before the Kickstarter
Published: 19/10/2021 -
Resist the Urge to Fill Negative Space
Published: 24/09/2021 -
The Work of Games Is Not Just Making Games
Published: 31/08/2021 -
Shootin the shoot
Published: 27/05/2021 -
How to Compare Roleplaying Games
Published: 06/04/2021 -
Deluxe Edition
Published: 16/03/2021
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
