Think Like A Game Designer
A podcast by Justin Gary
Categories:
84 Episodes
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Rob Daviau — Innovating Legacy Gameplay, Revitalizing Classics, Unpacking the 'Elevator Pitch', and Balancing Game Aesthetics with Mechanics (#23)
Published: 18/12/2020 -
Matt Place — From Pro Magic Player to Digital TCG Innovator, Embracing Randomness, Teaching the Fun, and Mastering the Autobattler Genre (#22)
Published: 30/11/2020 -
Michael Gnade — From Indie Game Journalism to Board Game Creation, Embracing Feedback, Navigating Kickstarter, and The Cost of Game Marketing (#21)
Published: 21/10/2020 -
Elan Lee — From Star Wars Intern to Kickstarter Triumph, Embracing Risk in Game Design, The Power of Storytelling, and Crafting Games that Build Communities. (#20)
Published: 10/09/2020 -
Scott Gaeta — From Comics to Card Games, The Art of Forecasting, Driving Growth Through Organized Play, and Lessons from Decades in Game Industry (#19)
Published: 04/08/2020 -
Isaac Childres — Crafting the Gloomhaven Legacy, The Power of Audience, Daring Game Design Choices, and Ascending to BoardGameGeek’s #1 Spot (#18)
Published: 21/07/2020 -
Think Like a Game Designer: Ascension Tactics Special
Published: 07/07/2020 -
Eric Lang — Crafting Immersive Game Experiences, From Sugar Packet Prototypes to Epic Viking Sagas, Navigating Kickstarter Successes, and Fostering Empathetic Design Teams (#17)
Published: 09/06/2020 -
Tom Lehmann — From Economics to Game Mechanics, Crafting Strategic Choices, and The Nuances of Cooperative Play (#16)
Published: 27/05/2020 -
Keith Baker — Crafting Worlds and Weaving Tales: From Ebberon's Origins to Phoenix Dawn Command's Innovations (#15)
Published: 30/04/2020 -
Satine Phoenix — Mastering the Art of Storytelling, Building Gaming Communities, The Power of Streaming in Game Design, and The Journey from Passion to Profession in the World of Role-Playing (#14)
Published: 26/03/2020 -
Devin Low — From Magic to Marvel: Game Narratives, Corporate Design Insights, and the Power of Effective Communication (#13)
Published: 18/02/2020 -
Wright Bagwell — From Quake Mods to Game Streaming: Bridging Neuroscience and Game Design, Entrepreneurial Journeys, and Crafting Player-Centric Experiences (#12)
Published: 20/01/2020 -
Richard Garfield — Delving into Game Narratives, The Essence of Memorable Gameplay, and Building Bridges with Fellow Designers (#11)
Published: 30/12/2019 -
Ryan Sutherland — From Instinct to Innovation: Balancing Mechanics and Theme in Game Design at Stone Blade (#10)
Published: 12/12/2019 -
Jordan Weisman — Crafting Iconic Worlds, The Interplay of Story and Mechanics, Lessons from Entrepreneurship, and the Future of Virtual Reality (#9)
Published: 15/11/2019 -
Liz Spain — From Fashion to Fantasy: Crafting Emotive Gameplay, the Psychology Behind Game Mechanics, and Embracing Adaptability in Game Design (#8)
Published: 08/10/2019 -
Tim Fowers — Navigating the World of Indie Board Game Design, Direct Sales Success, and the Craft of Game Development (#7)
Published: 02/07/2019 -
Paul Peterson — Unveiling Smash Up's Ingenious Mechanics, Game Design Evolution, and the Creative Challenges of Shuffle Building (#6)
Published: 21/05/2019 -
Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)
Published: 23/04/2019
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world. justingarydesign.substack.com