RPG Design Panelcast
A podcast by Jason Pitre
382 Episodes
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Episode 140 - We Have Always GMd
Published: 10/02/2018 -
Episode 139 - Writing Inclusive Alternate Histories
Published: 03/02/2018 -
Episode 138 - Professionalization
Published: 27/01/2018 -
Episode 137 - Don't Shred your Game
Published: 20/01/2018 -
Episode 136 - Crowdfunding Retailer Tiers
Published: 13/01/2018 -
Episode 135 - The Confused State of Rulebooks
Published: 06/01/2018 -
Episode 134 - It Takes a Village
Published: 30/12/2017 -
Episode 133 - Giving Credit Where Credit is Due
Published: 23/12/2017 -
Episode 132 - Worldbuilding Towards Story
Published: 16/12/2017 -
Episode 131 - Managing RPG Development Teams
Published: 09/12/2017 -
Episode 130 - It Won't Fit
Published: 02/12/2017 -
Episode 129 - Printing and Manufacturing 101
Published: 25/11/2017 -
Episode 128 - Designing with Production in Mind
Published: 18/11/2017 -
Episode 127 - Giving and Receiving Feedback
Published: 11/11/2017 -
Episode 126 - Ground Truth
Published: 08/11/2017 -
Episode 125 - The Iceberg Method
Published: 28/10/2017 -
Episode 124 - The CMU Playtesting Study
Published: 21/10/2017 -
Episode 123 - Designing for Retail
Published: 15/10/2017 -
Episode 122 - Kickstarter 2016
Published: 10/10/2017 -
Episode 121 – Historical Larp Design
Published: 17/09/2017
The best recorded panels and seminars about analog game design and publishing