Magic: The Gathering Drive to Work Podcast
A podcast by Mark Rosewater - Fridays
1274 Episodes
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Drive to Work #238 - 10 Things Every Game Needs: Surprise
Published: 26/06/2015 -
Drive to Work #237 - 2010
Published: 19/06/2015 -
Drive to Work #236 - Leading Teams
Published: 19/06/2015 -
Drive to Work #235 - Lessons Learned: Dark Ascension
Published: 12/06/2015 -
Drive to Work #234 - Lessons Learned: Innistrad
Published: 12/06/2015 -
Drive to Work #233 - Blue-Red
Published: 05/06/2015 -
Drive to Work #232 - Dark Ascension, Part 4
Published: 05/06/2015 -
Drive to Work #231 - Dark Ascension, Part 3
Published: 29/05/2015 -
Drive to Work #230 - Dark Ascension, Part 2
Published: 29/05/2015 -
Drive to Work #229 - Dark Ascension, Part 1
Published: 22/05/2015 -
Drive to Work #228 - Legendary
Published: 22/05/2015 -
Drive to Work #227 - 2009
Published: 15/05/2015 -
Drive to Work #226 - 10 Things Every Game Needs: Inertia
Published: 15/05/2015 -
Drive to Work #225 - White-Black
Published: 08/05/2015 -
Drive to Work #224 - Origin Story of Magic
Published: 08/05/2015 -
Drive to Work #223 - 10 Principles of Good Design
Published: 01/05/2015 -
Drive to Work #222 - GDC 2015
Published: 01/05/2015 -
Drive to Work #221 - Innistrad Cards, Part 5
Published: 24/04/2015 -
Drive to Work #220 - Innistrad Cards, Part 4
Published: 24/04/2015 -
Drive to Work #219 - Green-White
Published: 17/04/2015
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
