147 Episodes

  1. 93. Same As It Ever Was - Year End Special Pt. 1

    Published: 28/11/2022
  2. UNLOCKED! 41. Furidashi Behind the Scenes

    Published: 21/11/2022
  3. 92. Ludonarrative Harmony?

    Published: 14/11/2022
  4. 91. VR Failing

    Published: 07/11/2022
  5. 90. Subjective Progression

    Published: 31/10/2022
  6. 89. Accessing Super Smash Bros.

    Published: 24/10/2022
  7. 88. Combat Encounters

    Published: 17/10/2022
  8. 87. Combat as Narrative

    Published: 10/10/2022
  9. 86. Learning Thru Immersion

    Published: 03/10/2022
  10. 85. The Immersion Spectrum

    Published: 26/09/2022
  11. 84. Hard and Soft World Building

    Published: 19/09/2022
  12. 83. World Building in Game Design

    Published: 12/09/2022
  13. 82. Progression Is [Not] Narrative (Teaser)

    Published: 05/09/2022
  14. 81. Player Narrative vs. Game Narrative

    Published: 29/08/2022
  15. 80. Storytelling Through Gameplay (Teaser)

    Published: 22/08/2022
  16. 79. The ”What” of Video Game Storytelling

    Published: 15/08/2022
  17. 78. Narrative vs. Progression (Teaser)

    Published: 08/08/2022
  18. 77. Narrative Delivery in Video Games

    Published: 01/08/2022
  19. 76. MDA: Games As Commodities? (Teaser)

    Published: 25/07/2022
  20. 75. Mechanics, Dynamics, Aesthetics

    Published: 18/07/2022

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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

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