Austin Wintory on Life, Childhood, Creativity and Towerborne
Bonfire Conversations - A podcast by Hamidreza Nikoofar

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Join me by the fire for a soulful and deep conversation with Grammy-nominated composer Austin Wintory, whose work on Journey, Flow, The Banner Saga, Assassin’s Creed Syndicate, and the new Towerborne has redefined what music can do in games.In this episode of Bonfire Conversations, we talk about childhood, creativity, meeting your heroes, memoirs, curiosity, and the emotional layers of composing for games. Austin shares his personal stories, creative philosophies, and a deep love for his craft.⚠️ A quick note: we had a few internet hiccups during the recording, so the video is a bit stuttery in places, but the audio is clear and the heart of the conversation shines through.Bonfire Conversations is available on YouTube and all the major podcast streaming services:https://li.sten.to/bdrq39ecTowerborne is out on Steam, and Xbox Series X|S.0:00 - Introduction2:46 - Meeting your heroes & learning from them14:58 - Childhood, environment, and creative influences26:29 - Drawing emotions from memories for music30:08 - The hardest part of the creative process35:58 - Questions for story creators44:51 - Penny for Your Thoughts: Quickfire Q&A45:02 - What DAW he uses45:15 - Soundtrack of his life49:45 - Non-musical inspiration54:24 - Changing his mind on important topics1:00:18 - Conclusion#Austinwintory #gamemusic #journeygame #towerborne #gamecomposer #creativity #podcast #interview