44 - Roguelikes

This week we get into the pointlessly perplexing taxonomy behind roguelikes (with a ‘k’), roguelites (with a ‘t’), and all of the useless criteria associated with each. Seriously. Some people think ASCII graphics are a part of it. It’s ridiculous. Website: panicmode.net Twitter: @panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Show Notes: Berlin Interpretation: https://bit.ly/2UoK9OU Design Doc - The Evolution of Roguelike Design: https://bit.ly/3asIBZJ Mark Brown - Roguelikes, Persistency, and Progression: https://bit.ly/33UwORq

Om Podcasten

An insiders’ take on games and game design.