Scenario Structures

The Good Friends of Jackson Elias - A podcast by Paul Fricker, Matthew Sanderson and Scott Dorward - Tuesdays

We’re back and we’re seeking direction. While human lives are generally chaotic, we can at least bring order to our work. Pinning down good scenario structures can help us pretend that the world makes sense. Now if you’ll excuse us, we’re off to paint the streets with nice tessellating hexagons. Main Topic: Scenario Structures This episode is our examination of how we structure RPG scenarios. While scenario structures are mostly important when writing your adventure up to share with other GMs, they can affect every stage of the development process. In this episode, we try to identify different types of structure and go into their pros and cons, challenging some of our own preconceptions along the way. Links Things we mention in this episode include: * Horror on the Orient Express* Masks of Nyarlathotep* The Two-Headed Serpent* Call of Cthulhu in Japan* Replays* “The Haunting” from the Call of Cthulhu Quick-Start Rules* “Uncle Timothy’s Will” from Blood Brothers* “Amidst the Ancient Trees” from the Call of Cthulhu rulebook* D&D* Paranoia* Roll20* “Blackwater Creek” from the Call of Cthulhu Keeper Screen Pack * The Appeal of Investigative Games* “Crimson Letters” from the Call of Cthulhu rulebook* Hot War* “Jailbreak” from One Shots* “In Media Res” from The Unspeakable Oath issue 10* Beginnings, Middles and Ends* “Pinfeathers” from Unknown Armies 2nd edition* “The Green Glass Grail” from Weep* “The Horse of the Invisible” from