Injury and Disease in Call of Cthulhu
The Good Friends of Jackson Elias - A podcast by Paul Fricker, Matthew Sanderson and Scott Dorward - Tuesdays
We’re back and we’re damaged. Send help. Main Topic: Injury and Disease in Call of Cthulhu This episode, we’re looking at how injury, disease, poisons, and other physical hazards work in Call of Cthulhu. Being an investigator is fraught with hazards. While we’ve discussed sanity a few times, we’ve never really got into more corporeal damage before. We discuss how the game mechanics handle physical harm, some options for portraying it narratively, and some of the different ways in which an investigator can get hurt in the first place. As ever, we throw in a few ideas about how we handle these things in our own games, and what plot hooks dealing with serious physical harm might present. Links Things we mention in this episode include: * Sanity in Call of Cthulhu * DEATH * D&D * Pulp Cthulhu * Ain’t Slayed Nobody * World War Cthulhu: London * Into the Darkness * Runequest * The Two-Headed Serpent * The Thing (1982) * Buffy the Vampire Slayer * Supernatural * How We Roll * DOA (1950) * Delusions in Call of Cthulhu * Abhoth * Azathoth * Edge of Darkness * Children of Atom from Fallout 4 * Dark Young * Shriving * Level drain *