Ep. 103 - Jon McKellan
The Collective Podcast - A podcast by Ash Thorp
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BAFTA-winning game designer and UI artist for Alien: Isolation Jon McKellan joins us this week to discuss his process for treading the work/life balance, the fleeting nature of life, and his adventures as a teacher. Jon also shares a ton of excellent insight to his contributions to Alien: Isolation, including the differences in building UI vs UX, challenges he faced along the way, and his persistence to overcome them. GUEST LINKS: Jon’s Twitter: https://twitter.com/allornothing_jm Alien: Isolation: http://www.alienisolation.com/ Creative Assembly: http://www.creative-assembly.com/ ------------------------------ Subscribe on iTunes: http://www.thecollectivepodcast.com/itunes Subscribe via RSS: http://www.thecollectivepodcast.com/rss Like us on Facebook: http://www.facebook.com/thecollectivepodcast Follow us on Twitter: https://www.twitter.com/thecpodcast ------------------------------ SHOW NOTES: Ken Levine: http://en.wikipedia.org/wiki/Ken_Levine_%28game_developer%29 Albert Omoss’ Entangle: https://vimeo.com/125301949 ToDoIst: https://en.todoist.com/ Pareto principle (80/20 law): http://en.wikipedia.org/wiki/Pareto_principle Black Mirror: http://www.channel4.com/programmes/black-mirror/ Lost: http://www.imdb.com/title/tt0411008/ J.J. Abrams’ Mystery Box: http://www.ted.com/talks/j_j_abrams_mystery_box?language=en The Void: http://thevoid.com/ “It’s not the amount of money you could make from a project, it’s the time you’re going to spend on it, and how productive the use of that time is for you personally – what you’re going to get from that when you think about that in the context of your entire life. What’s it going to mean to you?” -Jon McKellan The views and opinions expressed in this podcast are solely those of the speakers and do not necessarily reflect the views of their employers.