Geekery in research, do we need to understand gaming research like a Professor X?

Today im joined by Dr Ryan Kelly, a Clinical Psychologist and co-founder of G33KS like us, which we talk about in this episode and how the idea of using self confessed "geekery' can help us as practitioners to connect with our clients and how many of us use computer games and science in order to do this. Ryan speaks with great eloquence about the video game debate, bias in research and how this can be tweaked using certain statistical measures and then how this can be reported. Why research questions can be 'loaded' and how this can be used to reported to the general public. We look at how to disseminate research effectively and with a human touch and how there is a move to do this by a number of professionals. Then we move over to the work of Geek therapy, and around therapeutic live gaming such as Dungeons and Dragons (D&D) and how this helps parents understand the world of their child, also with Aspie young people allows the young people to socialise and build skills with and around each other. How this is not a 'new fact' to table top players of these games. I have to mention Goat Simulator as one of the funniest games that I have ever played and to have Ryan talk about this was a fantastic moment, you really do need ton play it to get it Geeks like us can be found here: https://www.g33kslikeus.com/ Ryan can be found on twitter @DrRKelly  Enjoy

Om Podcasten

Creating connections and conversations about people, technology and the intersection of health and wellbeing. Recorded through the "cyber synaptic space." Catherine speaks to people who are considered experts in their fields. Important information for parents, teachers, professionals and anyone who wants to learn about cyberspace, digital parenting, security, data protection, counselling, health, wellbeing, personal growth and development. This is your acoustic & neuroplastic ride that will synthesise areas of information you never knew could be!