Producing Video Games - The Fika Sessions [Episode 12]

Behind Massive Screens - a Game Development Podcast - A podcast by Massive Entertainment - a Ubisoft Studio

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With all the puzzle pieces that make up a AAA video game, how do you make sure that those pieces are put together in the correct way and at the right time? This is where Associate Producer Lisa Kretschmer and her team comes in! How do you project manage all the different development teams in an efficient way? How do you plan the sprints – and what even are sprints? What is SCRUM and agile development? How do you manage creative people and enable them to do their magic? How do make sure deadlines are kept? And what does being a leader actually mean? Also, make sure you pay attention to the pastry Lisa brought - it might be one of the most beautiful ones ever featured on the Fika Sessions. Tools & Links: Books: Clinton Keith - Agile Game Development with SCRUM https://www.amazon.com/Agile-Development-Scrum-Addison-Wesley-Signature/dp/0321618521 Travis Bradberry, Jean Greaves – Emotional Intelligence 2.0 https://www.amazon.com/Emotional-Intelligence-2-0-Travis-Bradberry/dp/0974320625 Susan Jeffers – Feel the Fear …and Do It Anyway https://www.amazon.com/Feel-Fear-Do-Anyway/dp/0345487427 Kim Scott – Radical Candor https://www.amazon.com/Radical-Candor-Kim-Scott/dp/B01KTIEFEE Joanna Root, Dean Hume – The People Manager https://www.amazon.com/People-Manager-Guide-First-Managers-ebook/dp/B084WVGG94 Patrick Lencioni – The Five Dysfunctions of a Team https://www.amazon.com/Five-Dysfunctions-Team-Leadership-Fable/dp/0787960756

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