Episode #4 - Technical Animation

Behind Massive Screens - a Game Development Podcast - A podcast by Massive Entertainment - a Ubisoft Studio

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In this episode of Behind Massive Screens, Technical Animator Rasmus Björk gives an insight into what technical animation is, how it works and its place in bringing characters to life in video games. How do you make sure that a human, or an orc, or even an animal move in a realistic way? How do you build a skeleton that animators can then use to work their magic?

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